------------------------
 FINAL VERSION 12/2/2008
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Character Name: "Terry Bogard"

In Game Name: "Terry"  

Original Games: KOF + FF + CVS + SVC

Game Play Style: MVC Remix 

Author: Reza

Emails: Mvs1986@aol.com and m_vs_1986@hotmail.com

For Windows and Linux M.U.G.E.N

--------------------- 
 CHARACTER BIOGRAPHY 
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Terry Bogard is a video game character created by SNK, and is the main character of the Fatal Fury series. He has appeared in every Fatal Fury and King of Fighters game, and is one of the characters of choice to symbolize the company in crossover games, merchandise and publicity. He appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to American colloquialisms, such as "Okay!" and "Hey, c'mon, c'mon."). In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character.

Terry Bogard is the brother of Andy Bogard. Both of them were orphans adopted by Jeff Bogard. He is often referred to as the Legendary Hungry Wolf (from Garou Densetsu, meaning Legend of the Hungry Wolf). He has a pet monkey named Ukee (the previous mascot of SNK before Terry) and is said to have the unique ability of accurately guessing a woman's measurements just by glancing at her. He also has a knack for shooting three-pointers or free throws in basketball, which explains the creation of his Power Dunk.

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 CHARACTER INFORMATION AND SYSTEM 
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Terry is based off of his VS Series and other appearances from the games listed at the top. He has a 6 button layout LP, MP, HP, LK, MK, HK and is custom made with the Moves from the KOF,FF and CVS games, meaning he has some stuff that he didn't originaly have in the VS Series that i thought would be a great addition to his gameplay. Speaking of gameplay he is MVC Style but has all of the MVC, CVS and KOF System works, which includes:

6 Button Layout
LP, MP, HP (X, Y, Z)
LK, MK, HK (A, B, C)

Guard

Chain Combo

Air Chain Combo

Hyper Combo Cancel

Cancel Any Move

Dash 

Run 

Rolling 

Dodge (Not Implanted)

Counter Attack

Counter Movement (Not Implanted)

Air Guard

Tactical Recovery

Safe Fall

Super/Long Jump 

Advance Guard

Tech Hit

Air Dash 

Snapback Attack (Not Implanted)

Double/Triple Jump 

Wall Jump (Not Implanted)

Tag Team (Not Implanted) 

Dizzy (Not Implanted)

Damage Dampener 

Flying/Float (Not Implanted)

Wall Hit

Automatic Recovery 

Launchers  

---------
 CREDITS 
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The Dreamslayer/Just No Point and K.O.D - Terry Sprites and some of the CVS2 FX.

VioFitz - For all the awesome edits (Rising force/Power Charge/Power Stream/etc.)

Mr.Fong - For his great Terry High-Res FX which he allowed me to use and creating the superb Power Stream FX.

SNK - For creating this awesome character 

Capcom - For creating the VS Series

Elecbyte - For creating M.U.G.E.N

K.O.D - For some codes

Kong - For his awesome MVC2, CVS2 and CFE sprites

Redhot - MVC2 Sprites

VADM Omega aka Omega_Black1990 - Hyper Portraits

Kamek - MVC2 Announcer Sounds and Sprites

Anjel, Trasgo7 and Buyog - Helping me Code the Announcer Sounds

Scar - MVC2 Announcer and Effect Sounds

Reza - For creating this Character and ripping needed Sprites, Sounds and editing those sounds

Etg - For MVC2 Hyper/Super combo Finish BG

Tell me if i left anyone out :P

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 WIN POSES
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Press and Hold any one button for a Win Pose or just don't Hold any for Random Win Poses 

--------
 TAUNT
--------

Tease - Press Start

--------
 THROWS
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Standing Throws - Hold Forward + HP or HK (While Close to Opponent)

Crouching throws - Hold Forward + HP or HK (While Close to Opponent)

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 CUSTOM MVC SYSTEM
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Rolling Forward - F + LP and LK (While Grounded)

Rolling Backward - B + LP and LK (While Grounded)

Alpha Counter - MP + MK (While Guarding)

Air Dash Forward - F,F (While Airborne) 

Air Dash Backward - B,B (While Airborne)

Advance Guard - HP + HK (While Guarding)

Double Jump - U,U (While Airborne)

Super Jump - D,U (While Grounded)

Air Combo Dash-In - (Executed automatically after Air Combo) 

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 SPECIAL MOVES 
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Power Wave - D,DF,F + Any Punch (Can be executed only while Grounded)

Burn Knuckle - D,DB,B + Any Punch (Can be executed only while Grounded)

Rising Tackle - F,D,DF + Any Punch (Can be executed only while Grounded)

Crack Shot - D,DB,B + Any Kick (Can be executed both Airborne and Grounded)

Power Dunk - F,D,DF + Any Kick (Can be executed both Airborne and Grounded)

Power Shot - D,DF,F + Any Kick (Can be executed only while Grounded)

Power Drive - B,D,DB + Any Punch (Can be executed only while Grounded)

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 HYPER MOVES 
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Buster Wolf - D,DF,F + Any 2 Kicks (Can be executed while Grounded and requires 1 Level)

Power Geyser - D,DF,F + Any 2 Punches (Can be executed while Grounded and requires 1 Level)

Power stream - D,DB,B + Any 2 Punches (Can be executed while Grounded and requires 2 Levels) 

Over Heat Geyser - D,DB,B + Any Kick (Can be executed while Grounded and requires 2 Levels) 

Power Storm - D,DF,F + HP and HK (Can be executed while Grounded and requires 3 Levels) 

----------------------------
 UPDATES 12/2/2008
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Fixed and Tweaked all Hyper BG's

Tweaked the Hyper FX for all Supers

Deleted some unnecessary sprites from Terry's Sff file to make it a bit smaller

Removed all AfterImages

Added a New Hyper BG that Luigi Master told me about (1 single file instead of half a BG)

Tweaked all Projectiles

Fixed some timings in the Power Stream Super

AI Updated

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 TO DO LIST 
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NOTHING! Man it feels good to say that...or maybe fix any bugs as usual

ENJOY!!!!!!!!!!!!!!!!!!!

